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Author |
Thread Statistics | Show CCP posts - 11 post(s) |
Hungry Eyes
Ministry of War Amarr Empire
47
|
Posted - 2011.11.04 14:46:00 -
[1] - Quote
please remove speed penalties from armor rigs, or just make Gall ships shield-tankers. |
Hungry Eyes
Ministry of War Amarr Empire
47
|
Posted - 2011.11.04 15:03:00 -
[2] - Quote
Desiderya wrote:Give the optimal range bonus on caldari hulls a rethink, such as adding a 5 or 10% falloff bonus on top of it. Given the nature of hybrid ammo ( high damage, optimal debuff) and blaster turrets ( almost equal optimal and falloff ) the inherent range advantage shrinks to a basically unnoticable distance.
because there's no way a blaster boat can get into range before getting shredded by AC's or pulses. we're back at square one really.
rails need more damage and tracking as well. (or fix the ship bonuses) |
Hungry Eyes
Ministry of War Amarr Empire
49
|
Posted - 2011.11.04 15:58:00 -
[3] - Quote
Harotak wrote:Additional changes I want;
Small Blasters +5% DMG Medium Blasters + 15% DMG Large Blasters +10% DMG
pointless. need range through ship bonuses or a huge Null buff. |
Hungry Eyes
Ministry of War Amarr Empire
49
|
Posted - 2011.11.04 16:39:00 -
[4] - Quote
Daedalus Arcova wrote:I posted my thoughts in response to the hybrid rebalance in a different thread, so please refer to that: https://forums.eveonline.com/default.aspx?g=posts&m=290102#post290102Some other things: - The damage difference between the 2nd and 3rd tier railguns is too small. Give the 150, 250 and 425mm rails a bit more damage, to make them a worthy step up from the 120, 200 and 350mm calibres. A few things about ammo: - Null ammo needs +50% for both optimal and falloff. Barrage gives a 50% falloff bonus, and Scorch gives 50% extra to range. Blasters depend on both range and falloff, so Null ought to give a 50% bonus for both, to help truly address the range issues of blasters. - Significantly increase base damage for Antimatter, Void and Javelin. This would make blasters truly melt face at close range. Railguns would be more viable for mid-range engagements, where their counterparts are actually pulse lasers and autocannons with long-range ammo. - Simplify the ammo types. There's too much granularity of range at present. Instead, make hybrid ammo more like projectile ammo, so different ammo types have different balances of thermal and kinetic damage, such as 20/80, 50/50 and 80/20.
i wholeheartedly support this. Tallest, you guys could resolve a LOT of issues by buffing hybrid ammo in this way. take this guy's suggestions into account. honestly, i think it's the best idea on these forums right now. |
Hungry Eyes
Ministry of War Amarr Empire
50
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Posted - 2011.11.04 19:01:00 -
[5] - Quote
thanks for another Minnie buff CCP. i guess? cuz thats what we needed. |
Hungry Eyes
Ministry of War Amarr Empire
63
|
Posted - 2011.11.05 14:25:00 -
[6] - Quote
looks like there's a consensus among players. Tallest, i hope you can use the feedback to massively buff blasters, rails, ships and hybrid ammo for the next version of SiSi. |
Hungry Eyes
Ministry of War Amarr Empire
63
|
Posted - 2011.11.05 16:42:00 -
[7] - Quote
Pinky Denmark wrote:
Most of you guys need to chill out big time. The purpose of hybrid changes is to make them a viable choice and get a balance between the 4 races. The majority of suggestions in here will just make blasters the most powerfull thing in EVE and break the game even more than now.
Pinky
hai thur. have u ever done ne pee vee pee |
Hungry Eyes
Ministry of War Amarr Empire
63
|
Posted - 2011.11.05 17:06:00 -
[8] - Quote
Pinky Denmark wrote:I killed the first and afaik only Adrestia ever lost on TQ... That could ofcourse happen for anyone, but plz keep on subject? Well documented agruments will beat my 5 years of pvp experience any day and yeah the railguns must be in need of the biggest buff no doubt...
ive been pvping since eve's beta...wth is your point? just because u have pvp'd and maxed a bunch of skills blindly, it doesnt mean u have a good understanding of whats going on. |
Hungry Eyes
Ministry of War Amarr Empire
79
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Posted - 2011.11.07 02:40:00 -
[9] - Quote
cant wait to see how Tallest replies this week. lots of good suggestions in this thread. |
Hungry Eyes
Ministry of War Amarr Empire
115
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Posted - 2011.11.07 18:50:00 -
[10] - Quote
Daedalus Arcova wrote:Worryingly, there is no mention in Ytterbium's post of the insignificant damage difference between blasters and their counterparts, and no insights into the problems of railguns.
on the bright side, they seem aware that the problem runs much deeper. this is a good sign.
and more importantly, theyre understanding that the tornado is OP. |
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Hungry Eyes
Ministry of War Amarr Empire
124
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Posted - 2011.11.07 22:44:00 -
[11] - Quote
Monger Man wrote:
What if hybrids instead changed how they worked with different ammo.
i think this is what we'll end up seeing ultimately. it's the simplest solution, and the community seems to not mind it. it's super boring though. cant wait to see how theyve incorporated player suggestions into the next iteration.
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Hungry Eyes
Ministry of War Amarr Empire
135
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Posted - 2011.11.08 19:52:00 -
[12] - Quote
i really hope the ship buffs are mind-blowing, because as is, rails and blasters are still useless. |
Hungry Eyes
Ministry of War Amarr Empire
136
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Posted - 2011.11.08 20:11:00 -
[13] - Quote
Daedalus Arcova wrote:Once again, these are very welcome adjustments, but still not far enough. I'm just going to choose to believe that you're going to simultaneously nerf pulse and autocannon tracking or replace all Gallente 5% hybrid damage ship bonuses with10% ones.
pulses and AC's need to be nerfed big time to give hybrids some room, or rails need a monstrous buff/homogenization along with the deletion of blasters to fit hybrids in the current meta. thats if we're leaving ships as is. if gall ships are getting some major overhauls, then nevermind what i said. |
Hungry Eyes
Ministry of War Amarr Empire
137
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Posted - 2011.11.08 20:56:00 -
[14] - Quote
mkint wrote:
What if there was a buff to Energized Regenerative Membranes, perhaps remove stacking penalties making them nearly (but not quite) as effective as plates?
love this suggestion. but...amarr ships would be OP then. |
Hungry Eyes
Ministry of War Amarr Empire
140
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Posted - 2011.11.09 00:22:00 -
[15] - Quote
Torei Dutalis wrote:Been doing some light testing with the Talos hull, and going over 1800 m/s now strikes me as something that would be dangerous if applied to other mid-sized Gallente hulls.
i think its nuts that nano BC's are moving faster than nano HACs. just sayin.
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Hungry Eyes
Ministry of War Amarr Empire
143
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Posted - 2011.11.09 02:21:00 -
[16] - Quote
Pinky Denmark wrote: Sniper HACs and BCs w/ best T1 ammo :
Zealot w/ Heavy beam (2 HS) - 380,4 dps (22,5+10km), 0.04125 rad/sec, 1004 volley Muninn w/ 720mm Arty (3 Gyro) - 340,9 dps (22,5+21,875km), 0.0378125 rad/sec, 2815 volley Deimos w/ 250mm Rail (2 MFS) - 355,3 dps (18+22,5km), 0.02875 rad/sec, 1247 volley Brutix w/ 250mm (1 MFS) - 332,7 dps (18+15km), 0.02875 rad/sec,1367 volley Hurricane w/ 720mm Arty (3 Gyro) - 409,1 dps (15+21,875km), 0.0275 rad/sec, 3379 volley Hurricane w/ 720mm Arty (2 Gyro) - 363,9 dps (15+21,875km), 0.0275 rad/sec, 3198 volley Harbinger w/ Heavy beam (2 HS) - 399,4 dps (15+10km), 0.04125 rad/sec, 1401 volley
Looks pretty balanced on the medium long ranged weapons too...
Pinky
thanks for working out the numbers. i highlighted the lulzworthy part. CCP, no one will be flying hybrid platforms. |
Hungry Eyes
Ministry of War Amarr Empire
143
|
Posted - 2011.11.09 03:43:00 -
[17] - Quote
Daraja wrote:Hybrid ammo in general still needs to be reviewed and balanced against the rest. It needs it's own gimmick.
Perhaps this should go in a proposal thready instead, but I'll place it here for now.
Since hybrid turrets have a relatively balanced falloff and optimal, why not give variety on ammo as well to penalize by choice.
Example (based on Antimatter damage) -50% optimal, 0% falloff, +25% tracking -25% optimal, -25% falloff, 0% tracking 0% optimal, -50% falloff, -25% tracking
All ammo would have the same overall damage, but you might tweak the kinetic vs thermal distributions.
Take in a step higher and maybe we can introduce additional penalties for added bonus (Based on Lead Charge) -50% optmal, +50% falloff, +25% tracking. 0%, 0%, 0% +50%, -50%, -25%.
i am still hoping they will consider this. i only care about rails at this point; blasters are a lost cause. |
Hungry Eyes
Ministry of War Amarr Empire
143
|
Posted - 2011.11.09 06:33:00 -
[18] - Quote
Nemesor wrote:Hungry Eyes wrote: i only care about rails at this point; blasters are a lost cause.
I wish I could disagree with you. I renewed my subscription specifically to take part in the Blaster rework after canceling it over the microtransactions debacle. If balance (Hybrid buffs and gallente ship buffs) of some sort is not reached during this expansion I will cancel and wait again. I am not paying to play at a disadvantage. So far it looks like the Matari-centric mindset at CCP is going to continue with small token changes being handed out here and there to the less deserving races.
we're in the exact same boat. i resubbed cuz Gallente have my favourite ships. and why should 20% of the combat ships in game be useless? i want to be able to use my Deimos like people have been using the Zealot. Why the hell not? i cannot connect with any other race's ships for some reason (even though i've most of them trained up)...if i cant play Gall properly, wont play at all heh.
reason #2 FW, reason #3 AF's. im willing to continue my sub if hybrids and Gall ships are balanced properly. i dont mind waiting a little bit longer for 2 & 3, but the hybrid buff must be successful for Winter expansion in my eyes. |
Hungry Eyes
Ministry of War Amarr Empire
145
|
Posted - 2011.11.09 17:18:00 -
[19] - Quote
Guirdarr wrote:Overall, the buffs for Hybrids seem very reasonable.
no offense man, but you've obviously never flown a hybrid ship in pvp. i dont think you know what ure talking about. |
Hungry Eyes
Ministry of War Amarr Empire
151
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Posted - 2011.11.10 20:17:00 -
[20] - Quote
buffing prop mods, and ship speed (to what it's required in order to use blasters effectively) is a very bad idea imo. it will create more problems than solutions. |
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Hungry Eyes
Ministry of War Amarr Empire
161
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Posted - 2011.11.11 18:11:00 -
[21] - Quote
hi mom.
anyway, devs seriously whats the word on the latest hybrid developments? |
Hungry Eyes
Ministry of War Amarr Empire
161
|
Posted - 2011.11.14 17:28:00 -
[22] - Quote
dont wanna sound like a broken record here, but a lot of people's subs depend on these balancing changes. anything happening over there? |
Hungry Eyes
Ministry of War Amarr Empire
162
|
Posted - 2011.11.14 21:53:00 -
[23] - Quote
Jean Louie wrote:Ironically I received a SWTOR beta invite a day ago.
me too, played for 8 hours, got bored. it's WoW in space quite literally.
thats ok, off to Skyrim and BF3 till GW2 comes out. these graphical updates are just sugarcoating over a cake made of ****. this has been the truth about EVE for 3 years now. hope CCP enjoys a brief increase in subs until people realize (once again) what theyre dealing with. this will probably be the last time. |
Hungry Eyes
Ministry of War Amarr Empire
162
|
Posted - 2011.11.14 22:25:00 -
[24] - Quote
blasters are ******, fine. but rails can easily be fixed. i think with the best possible loadout, the Deimos hits for like 330 dps at 30km, which is pathetic |
Hungry Eyes
Ministry of War Amarr Empire
162
|
Posted - 2011.11.14 23:23:00 -
[25] - Quote
Cunane Jeran wrote:
A sample size of 214 ships. Pro proof. Your proof also shows no one uses Amarr either.
Yes they aren't hugely popular, but they work and they work well in unison with other ships in a mixed gang.
The Drake and Cane are more popular I'd put that down to BC's being to go to ship for roaming/small gangs, and the Myrm not doing well in gangs, mainly due to its bonuses and its heavy drone use while the Brutix suffers from being a tier 1. You don't see many Ferox/Cyclones/Prophecys in gangs either.
Deimos has always had the issue of survivability compared to the Vaga and Zealot mainly due to a lack of grid, while the Ishtar again, doesn't make for a good gang ship. The Thorax is a excellent cheap ship and I've not seen many mixed gangs without one.
the Enyo/Ishkur make a decent showing, the Taranis is deadly and sees a lot of use.
Granted the Commandships are utter crap and aren't seen at all in gangs around my area.
stop talking. |
Hungry Eyes
Ministry of War Amarr Empire
163
|
Posted - 2011.11.15 01:09:00 -
[26] - Quote
Nemesor wrote:There is nothing left to say. Tallest made his tweak. He provided no explanations or feedback. Discussing Hybrids is no longer worthwhile.
more like Failest. |
Hungry Eyes
Ministry of War Amarr Empire
166
|
Posted - 2011.11.15 16:17:00 -
[27] - Quote
Tallest, you wanna go over some of the upcoming ship changes with us? there are upcoming ship changes, right? we're dying here. |
Hungry Eyes
Ministry of War Amarr Empire
167
|
Posted - 2011.11.16 15:48:00 -
[28] - Quote
CCP Affinity wrote:All I can say right now is that balancing is an on-going project and yes.. by that we don't mean, we will drop this and pick it up in 2 years... we mean we are still working on it but every release has a cut off point for what makes it in :)
When Tallest returns he will check this thread out and reply with more details, I just wanted to let everyone know what is making it into Crucible.
let me just chime in here before my sub expires. you might as well have not done any of this "balancing". really, it makes zero difference because we're at square one: this is still Minmatar and Drake Online; Cynabals, Canes, Machs will be the ships of choice for serious PVP'ers. it baffles me how you can allow this. when you see these metrics change, that's when you'll know you're on the right track. in the end im left wondering if you guys even seriously tested any of this. cuz if you did, these changes would not be considered changes.
this was supposed to be a "hybrid balancing patch", and bluntly put, this was not done. Gallente ships are still in the exact same spot. Tallest was told by dozens that he's not even scratching the surface with the little buffs he made. the funniest part is that Gallente pilots ended up with the shittiest BC. the Naga ended up being a more useful hybrid platform.
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Hungry Eyes
Ministry of War Amarr Empire
168
|
Posted - 2011.11.16 17:17:00 -
[29] - Quote
CCP Soundwave wrote:once these go live we'll monitor usage, fleet composition etc. If these changes yield an underwhelming results, we'll continue to tweak them.
i lol'd. u serious? you're gonna watch Gallente ships not get used for months? after all the feedback and people telling you guys these changes mean nothing? |
Hungry Eyes
Ministry of War Amarr Empire
169
|
Posted - 2011.11.16 18:13:00 -
[30] - Quote
lol 6 months...it's funny, but thats probably what we're looking at.
you guys have had 3 years to look at metrics for use of Gallente ships in "serious" PVP situations. you added a slight buff in damage and ROF, you've slightly decreased fitting requirements, making them subpar (a step up from horrible). you've slightly increased agility and speed of blaster boats. you've done nothing to actually make hybrids and their ships desirable, or at least somewhat equal to lasers and projectiles.
see if you guys had proper internal testing, you wouldnt have to do waste months and years doing metrics. you'd have your evidence right there in the office. i think the issue is you guys either dont play the game regularly, or none of you pvp. if this is the case you simply have to trust what players tell you. |
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Hungry Eyes
Ministry of War Amarr Empire
173
|
Posted - 2011.11.16 21:15:00 -
[31] - Quote
Sigras wrote:guys, seriously what do you want?
If they make wide sweeping changes everyone screams that theyre changing too much too fast if they change incrementally everyone screams that theyre doing nothing!
Personally I'd rather have this than them buffing blaster damage and range by 500% and giving gallente 90% webs back.
Ill be the first one upset if they dont continue to tweak blasters, but really, which would you rather have; a new FOTM or them slowly turn up the heat on blasters until theyre right?
sure, let them do it incrementally. as long as people realize this thing will drag out for an entire year. theyre just not getting my money until balance is established, simple as that. to me, this "expansion" is really garbage, gameplay-wise, because im not getting anything that was on that original list. maybe in 6 months, there will be something to see here.
CCP:
- hybrid/Gallente balancing - FW - nullsec - AF's
do it. until then, please dont call graphical updates "expansions." jesus. move along people, just another CCP moment.
and i want my 4.95 back. seriously. |
Hungry Eyes
Ministry of War Amarr Empire
188
|
Posted - 2011.11.19 21:12:00 -
[32] - Quote
Zarak1 Kenpach1 wrote:the buffs are plenty enough for the platforms to do what they need to do now.
not for the Deimos. this ship is still subpar in comparison to its counterparts, and rails simply dont work well with it. please buff the Deimos in some way.
Pattern Clarc wrote:
Deimos, Phobos, Eos, Astarte, Hyperion, Eris, Brutix and Mymidon all need a look at with specific changes (form fitting tweaks to major redesigns) which I think would give gallente a more competitive line up beyond (for me anyway) the ishtar and the Proteus.
and this. Ishtar has always been ok, and the Proteus is showing a lot of promise with the rail buffs. but the others are terrible. |
Hungry Eyes
Ministry of War Amarr Empire
374
|
Posted - 2011.11.21 05:30:00 -
[33] - Quote
buffing Null would swiftly make blaster boats balanced. i guess common sense is too much to ask for. |
Hungry Eyes
Ministry of War Amarr Empire
374
|
Posted - 2011.11.22 19:05:00 -
[34] - Quote
Ryans Revenge wrote:
I had massive reservations about these changes when they first came out. However last night I was on sisi flying around in a deimos totally annihilating stuff.
i would like you to give some context to this. annihilating what exactly with the Deimos, and at what range? what was your fit?
-a blaster Deimos does about 800dps, has about 30k EHP, and goes around 1600m/s....about the same as before; 1900m/s if you do a paper-thin shield buffer -a rail Deimos does about 450dps without drones, has a little more range than a pulse Zealot, and significantly less dps.
The rail Deimos is still subpar, and rails remain incompatible with a few other Gallente ships, i.e. you cant fit a decent tank. 30k EHP is nothing. it's garbage, when a typical Cane and Cynabal have 50k+ EHP. Drake 70K.
I tested my rail Deimos against a Cynabal and it was pathetic. You can't fit 250mm's, you cant fit TE's, you cant fit tracking computers. Your range is gimped with 200mm's, faction AM, and only 2 MFS.
when it comes to cruisers, rails seem ok only on a few ships. the Ishtar and Navy Vex can now fit a rack of dual 150's, and do some decent dps up to 30km with sentry drones, while retaining 40-50k EHP. the Proteus can fit 250mm's, and therefore do about 500dps at 21+29km with faction AM. which is excellent, but costs half a bill. rail Ferox may have some use as well. but that's about it. |
Hungry Eyes
Ministry of War Amarr Empire
374
|
Posted - 2011.11.23 18:29:00 -
[35] - Quote
CCP Tallest wrote: What we have now is a start. After Crucible come out, I will definitely be doing further balancing. Here are some of the things relating to hybrid ships that we will be looking further into in the coming weeks/months:
* Further tweaking of individual ships. * Tech II ammo needs a better look at, especially Null-Scorch-Barrage. * Active tanking vs passive tanking. And by extension, armor tanking vs shield tanking. * Small and Medium Webifier drones. * Give tech I hybrid ammo variations for each range, like projectile ammo. Maybe the same for lasers. * Something to help blaster ships get into range. There are several good suggestions on how to do this; Webifier range bonus, MWD speed bonus, change the armor rig penalty, increase base speed or even a new type of module. We might do some of them, all of them or something completely different.
p.s. I have also updated the OP with the final list of changes.
yes, yes, yes. excellent summary. my suggestion is to focus on:
- hybrid ammo (t1 and t2), especially for blasters; null buff and/or scorch and barrage nerfs are needed; my vote is for former - medium rails: these guys are still quite hard to fit, and they could comfortably do with a further buff to damage along with ammo buffs - hybrid ship bonus tweaks (the Deimos especially, as the rail Deimos significantly more inferior compared to its counterparts); a good comparison is rail Deimos vs. pulse Zealot - Zealot with Scorch loaded wins at range, Conflag or multifrequency wins at close range by a long shot; why fly the Deimos? you get the idea.
active armor vs. passive armor tanking changes will take a lot longer than the options above.
thanks again, we'll let you get back to work now |
Hungry Eyes
Ministry of War Amarr Empire
374
|
Posted - 2011.11.23 19:08:00 -
[36] - Quote
he said over the upcoming WEEKS/MONTHS. i hope hybrid ammo changes and individual ship tweaks make an appearance on sisi within 2 weeks. this stuff is super easy, just a bit of math.
things like propulsion mods, EWAR drones rig tweaking, armor tanking will require more testing. |
Hungry Eyes
Ministry of War Amarr Empire
374
|
Posted - 2011.11.23 20:53:00 -
[37] - Quote
Bomberlocks wrote:This will take six months or so. Don't rush it, please.
kindly stop making ******** suggestions. thanks.
those who plan on switching to rails have already done in-depth testing of every ship, and given detailed feedback. most of these individuals will probably not continue with hybrid use. this is the perfect time to add re-iterations and small buffs to ammo and ships to the test server.
understand that the blaster problem is completely unresolved. rails show promise only on a handful of ships, and remain incompatible with many hybrid platforms. hybrid ammo is in a dire need of a modest re-work.
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Hungry Eyes
Ministry of War Amarr Empire
374
|
Posted - 2011.11.24 02:13:00 -
[38] - Quote
Ganthrithor wrote:Good to see a dev reply :3 Here's some more redundant observations:
id just like to point out that the Proteus can do 512dps at 21+29km with a rack of 250mm's, with drones 670dps. 95k EHP, or you can get about 150k EHP if you give up 50 or so dps. this is excellent damage projection, and excellent tank. the Proteus will be an awesome medium range brawler with the rail changes. the blaster Proteus is probably one of the only viable blaster boats (due to scram range bonus), doing about 1k dps with 150k EHP minimum.
the Deimos is not so lucky and needs help badly. there are plenty of other examples you can use, such as the Brutix and Astarte. these ships simply cant have a good tank with a rack of rails.
Proteus is just fine, and will be competitive with every other T3 (except for the 100MN AB Tengu, which is plain stupid ). unfortunately, Legion is the worst T3 for pvp and i probably wouldnt use it even for comparison purposes. |
Hungry Eyes
Ministry of War Amarr Empire
374
|
Posted - 2011.11.24 05:47:00 -
[39] - Quote
Bomberlocks wrote:
- HACs: Gallente now have two very competive HACS in the Deimos with the speed/agilty/fitting improvements and the Ishtar, which can chase off the Vagabond with ease. Caldari only have one (Eagle's role has been usurped by Naga)
you are indeed smoking something strong. the Deimos remains the worst HAC in the game. it is overshadowed by the pulse Zealot in every single situation. rails are incompatible with the way Deimos is.
the Vigilant is not OP in anyway, neither is any blaster boat in the game. Vigi's and Vindi's will remain (mostly) pretty killmails.
i do agree, the Cynabal is ridiculous, and the Tengu needs some serious nerfing because it's the only cruiser that can faceroll through any pve or pvp situation without any risk. |
Hungry Eyes
Ministry of War Amarr Empire
374
|
Posted - 2011.11.24 15:06:00 -
[40] - Quote
Ganthrithor wrote:Also, the Cynabal isn't too ridiculous-- it's like a marginally improved Vagabond that does less dps.
nah, it is. the Cynabal is really fast and has one hell of a shield buffer, while retaining most of the Vaga's dps. this is why the Vaga is not used any longer. |
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Hungry Eyes
Ministry of War Amarr Empire
374
|
Posted - 2011.11.24 17:19:00 -
[41] - Quote
Daedalus Arcova wrote:At the moment, scorch significantly outperforms rails with antimatter at the same middle ranges.
i agree that Scorch needs some serious adjustment, but it does not outperform medium rails with AM at medium range. Pulse Zealot gets about 430dps at around 50km with a bunch of TE's and heatsinks in lows (tracking would need to get nerfed, and dps slightly), whereas a properly fit rail boat gets about 500dps up to 30km or so (without drones).
either buff Spike damage, or nerf Scorch dmg slightly and decrease tracking. for medium guns anyway. Scorch L needs more serious nerfing. it's nuts.
and I agree, the Brutix (as well as the Deimos) is still a joke. it's way too slow, has a ****** tank, and mediocre dps with a decent tank. furthermore, rails are competely incompatible with it, i.e. u cant fit them, cant do decent dps with em. |
Hungry Eyes
Ministry of War Amarr Empire
374
|
Posted - 2011.11.24 19:50:00 -
[42] - Quote
the Deimos sucks, and is not a viable rail platform. Neither is the Brutix unfortunately. im speaking of the Proteus with a Tracking Comps in mids. you can get similar numbers with the Astarte, but way less tank.
and just for fun, lets throw in 2 Gardes instead of your typical Valks or Hammers. this is something that can be flown in armor HAC gangs. 630 dps at 30km, 100k EHP. Valks are really fast, and you can get about 640dps with them.
[Proteus, DPS Rail] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Armor Explosive Hardener II 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II
10MN Afterburner II Tracking Computer II Tracking Computer II
250mm Railgun II, Caldari Navy Antimatter Charge M 250mm Railgun II, Caldari Navy Antimatter Charge M 250mm Railgun II, Caldari Navy Antimatter Charge M 250mm Railgun II, Caldari Navy Antimatter Charge M 250mm Railgun II, Caldari Navy Antimatter Charge M 250mm Railgun II, Caldari Navy Antimatter Charge M
Medium Hybrid Collision Accelerator I Medium Hybrid Burst Aerator I
Proteus Defensive - Augmented Plating Proteus Electronics - CPU Efficiency Gate Proteus Engineering - Power Core Multiplier Proteus Propulsion - Localized Injectors Proteus Offensive - Hybrid Propulsion Armature
Garde II x2 Warrior II x3 Warrior II x2
anyway, this is probably the only viable cruiser-sized rail platform. if you wanna add tackle, mwd, and bonus to scram/disruptor, and tank then dps will drop by about 40, and range by a few km. unfortunately, this costs half a bill minimum. the Deimos needs some serious buffs to be taken seriously. |
Hungry Eyes
Ministry of War Amarr Empire
374
|
Posted - 2011.11.24 20:01:00 -
[43] - Quote
Daedalus Arcova wrote:So, your definition of a 'properly fit rail boat' is a Proteus? Do you have any idea how ridiculous you look comparing that to anything other than another T3?
I'm not denying the Deimos sucks in its intended role, as a close-range blaster brawler. But you were talking about rails. Post-crucible, the Deimos will actually be a very desirable alternative to a beam-fit sniper Zealot.
both the beam Zealot and the "sniper Deimos" will become extinct once Tier 3 BC's are out. HAC sniper gangs have been dead for a long time, and this is the nail in the coffin. and no, with the current "buffs", the rail Deimos cant actually output the same dps as a beam Zealot.
im giving you a viable, medium range rail platform.
edit: ok, Deimos sucks. medium rails need more (with the exception of the rail Proteus). Scorch needs nerfing. done. |
Hungry Eyes
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Posted - 2011.11.24 20:25:00 -
[44] - Quote
damn straight it's viable. the posted fit is excellent, for maxed dps. considering that a rail fit was never viable on the Proteus, this is probably the first public rail fit on the internets so deal.
replace a tracking comp with a disruptor for kiting, Gardes with Valks. replace AB with mwd if youre not gonna be in an armor HAC gang with logi support. replace hybrid rigs with t2 trimarks if you want another 50k EHP. replace T2 with faction if you can afford to lose, and done. now stretch your epeen somewhere else. this is a feedback thread. i'll leave Battleclinic to you and the rest of EFT warriors, because thats probably all you know how to do. |
Hungry Eyes
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Posted - 2011.11.24 20:28:00 -
[45] - Quote
Daedalus Arcova wrote: stop making us both look like idiots
you already got that covered bud. later.
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Hungry Eyes
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Posted - 2011.11.25 17:26:00 -
[46] - Quote
stop talking about t3's u scrub. u dont know what youre saying, and thread has been completely derailed. i posted that fuckin fit to show you that rails work on the Proteus. |
Hungry Eyes
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Posted - 2011.11.27 17:57:00 -
[47] - Quote
nobody cares about sniping. make all hybrids viable at close-mid range, and rails further out. start with that first. |
Hungry Eyes
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Posted - 2011.11.27 18:33:00 -
[48] - Quote
not my fault you cant see whats going on. im saying nobody cares about sniping UNTIL the basics are fixed. |
Hungry Eyes
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Posted - 2012.01.08 20:32:00 -
[49] - Quote
CCP, what are you doing with medium rails? the dps is too low, and you cant fit 250's on anything except a shield Astarte. and even then, it's too squishy with average dps. medium rails are unusable.
null buff is great for ships like the Mega/Vindi, Rokh and Vigi/ Deimos. unfortunately, 425mm's will still vastly outperform Heavy Neutrons on my shield Myrm. maybe thats fine.
after null is buffed, you have to do something about rails. i wont even mention drones, your brains would probably melt down from all the thinking. but drones boats suck in pvp, compared to their turret counterparts. Sentries should be able to teleport or move alongside their ship on the Gila, Domi and Ishtar. |
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